After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020.Ī screenshot of the player engaging a group of antlions with a pulse rifle.
Half-Life 2 was followed by a free extra level, Lost Coast (2005), and the episodic sequels Episode One (2006) and Episode Two (2007). Valve released a deathmatch mode in 2004. It won 39 Game of the Year awards, and has been cited as one of the best games of all time. Half-Life 2 was released on Novemand received acclaim for its advanced physics, animation, sound, AI, graphics, and narrative. A year before release, a hacker stole an unfinished version and leaked it online. Valve announced Half-Life 2 at E3 2003 and released it through its new distribution service Steam after delaying it by over a year. Valve president Gabe Newell set his team the goal of redefining the FPS genre, focusing on advanced physics systems and non-player characters. Development lasted five years and cost US$40 million. The game was created using Valve's Source engine, which was developed at the same time. Set roughly twenty years after the events of the first game, players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire called the Combine. Like the original Half-Life (1998), it combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Half-Life 2 is a 2004 first-person shooter game developed and published by Valve.
2004-2019.Ĭopyright (c), David Reid - mod uses highly customized parts of MetaAudio by LAGonauta based on MetaHook by nagist and MetaRenderer by hzqstĪlex Coulter, DoesntDoot, Nicholas Kolettis, Xodetaetl, Zane, Rob L, Dan Mizu, Daniel Hirt, IceTee, Thomas Nielsen, udwxmoose, Stratica, Vince Trust, William Kreusch, Roswitha Siedelberg, Gabriel Wiegan, Legion, Peter Anderson, Rhikter_937, Christopher Rose, Hamish Prendergast, EvilReFlex, Cereal, Devin Stapleford, David Masse, Hermann Hetzer, Chris, Sean Brown, Benjamin Stanley, DetriniuM, Joshua Cluelow, Sergio Berg, Woody G, Ari Tuohenmaa, David Kuhndt, FogStater, David Zwolinski, George Goodwin, Jay Sones, Alex Iliescu, Bernie Coors, Ruben Ruoff, Junt, Marek Järve, Samuel Bernstein, brandon domenichelli, Jobert, Eric Gulve, Aivars Zerg, Liz Edwards, Garrulous64, Jonathan Shihor, villain749, Tom, phantom lord, Franklyn Tackitt, Fabian, Harold Flower, kahvikone. This mod uses Ĭopyright (c) 2014-2019 Microsoft CorporationĬopyright (c), Firelight Technologies Pty, Ltd. This mod uses the ReactPhysics3D physics libraryĬopyright (c) 2009 Christoph Husse & Copyright (c) 2015 Justin Stenning
HD textures generated by Cyril Paulus with ESRGAN:
Full info and further credits in models/femalesci_readme.txt HD female scientist model based on model by 23-down.
HEV hand model based on high poly hand model by Willdabeast and HEV arms textures by JohnChronic: Permission for use in this mod generously granted. Smallest cup audio track by Michael Hillard. They are based on the original scientist audio files for Half-Life by Valve. (Full licenses where applicable in folder vr/licenses)įemale scientist audio files recorded by Katie Otten. If you are a coder and want to help, please get in touch! Please read this file carefully, especially the third party section, if you plan on using any of the files for anything. The best thing is to upload a video of the issue you want to report. Bug reports are welcome, but "it's not working" is not a bug report and will be ignored. If you don't know what you are doing, don't do it. This mod is released as is without any guarantee that it works and without any warranties whatsoever. Third party licenses apply where applicable.įor a list of third parties see bottom of file. Substantial help provided by Formic.Sapien, Rorin, DoomMarine23, and Junt. VR enabled weapon models by Formic.Sapien and Rorin. This is a mod for Half-Life adding support for playing the game in Virtual Reality.
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYĬLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,ĮXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF Half-Life: VR team consists of Max Vollmer, Formic.Sapien, Rorin, DoomMarine23, and Junt.īased on the Half-Life SDK by Valve Corporation. Copyright (c) 2017-2021 Max Vollmer (if not otherwise stated)